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ARM introduces Mali-G51: a GPU for the VR era

Discussion in 'Tech News World' started by Alexa, Oct 31, 2016.

  1. Alexa

    Alexa ✱ Subscribers ✱ Verified Customer

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    With VR heating up, companies have been looking for ways to provide an affordable entry, but VR requires a very different GPU than gaming on a screen. Meet ARM’s new GPU - the Mali-G51 - built specifically for VR.

    A smaller brother of the G71, this is the second GPU to use the new Bifrost architecture built with Vulkan in mind. This one is more than just a G71 with fewer cores, in fact it’s the first to use a dual shader architecture.

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    Basically, traditional shaders process one pixel per clock cycle. Mali-G51’s shaders can do two pixels per clock while using fewer resources (both in terms of energy and space on the chip) than two traditional shaders. Note that a Mali-G51 MP6 denotes three dual shader cores, not six cores.

    To put this in simpler terms, a Mali-G51 will be 60% more energy efficient than a Mali-T830 while doing the same amount of work. It will have a 60% higher “performance density,” i.e. it needs fewer transistors, making chipsets smaller and cheaper.

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    ARM touts this as the smallest Vulkan GPU and will make VR accessible in 2018. Yep, VR is a fledgling and affordable devices are still some way out.

    Interestingly, ARM talks about Virtual Spaces - not fully interactive VR environments, but instead spaces with static surroundings filled with interactive elements. This is aimed at business applications that are simpler than a full blown game with players rushing through huge levels.

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    ARM also unveiled a new video processor, the Mali-V61. It does both video capture and streaming and will be found in anything from drones to Smart TVs. It supports HEVC h.265 with HDR/10-bit and scales from one core (enough for 1080p @ 60fps) all the way up to eight cores (4K @ 120fps, it will be a while before we need that).

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  2. Note_3

    Note_3 ✮ New Member ✮ Registered ✔

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    We demand much more anyway congrats